Updates

Overview
This is a page that talks about small or not so detailed changes made in Kingdom Chaos.

July 5th 2017
It appears the day & night cycles have been added which is infamously inconvenient in other ROBLOX game and would be in Kingdom Chaos too due to vision being very important in combat.

June 2017
Kingdom Chaos was officially released on June 19th, 2017 and many changes had been made since the last testing session:
 * A lobby was added with its own room separate from the map. New things have been added to the lobby including VFX purchases for 200 R$ each, and the purchasing of the chaos clan pass for 500 R$.
 * The custom leaderboard was removed and replaced with the stock ROBLOX leaderboard.


 * The classes now have their own costumes and leaderboard teams were added for each class and users in the spawn room has the team "Absolute Ragers" - a reference to a group of users who constantly rage.
 * Most of the time, anger interferes with performance and therefore users who rage constantly get killed an appear in the spawn location. The spawn cylinders were changed to pads for users to walk on

Upon officially release, Kingdom Chaos has a few hundred players for each passing day, the number of concurrent players dropped as the game lacked mechanics that would make players want to stay, you kept nothing in the game and upon death lost all of your levels. Immediately after Kingdom Chaos was released, Crykee and Biostream started developing their RPG title Hexaria.
 * The title "Titan" was added that could be obtained level 5 (the point where all of the classes would have all four skills unlocked). The title would be big and red above the player's head attracting attention and increasing the likeliness of being targeted, and possibly losing your streak.
 * June 20th, 2017 - Around this time, ROBLOX released Trail Effects which was implemented into Kingdom Chaos the next day.

May 2017
May was the month where Kingdom Chaos was in beta and Crykee and Biostream held testing sessions, usually on Saturday mornings and afternoons. The game featured a custom leaderboard with no teams and the costumes and images for the classes were not released yet. The classes did have their assigned colors and you would enter the map by jumping into the corresponding cylinder which would fell weird. The beta version also featured coins which were found in the map and players could receive by killing others although coins have been removed in the official release. Not many noticeable changes were made throughout the month but the testing sessions usually had at least 100 concurrent players.